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SERVICE // GAME DEVELOPMENT

Games built to be played.

From the first prototype to a live release, we design and build games across mobile, PC, web, and AR: gameplay that's tight, polished, and made to keep people coming back.

Currently Shipping
DEAD ONLIVE ON GOOGLE PLAY
STEAMIN DEVELOPMENT

CAPABILITIES

What we build.

Mobile Games

iOS and Android titles built for touch, tuned for performance, and shipped through the App Store and Google Play.

PC & Web

Desktop builds for Steam and itch.io, plus browser games via WebGL. No download for your players.

Multiplayer & Live Ops

Lobbies, matchmaking, real-time sync, leaderboards, and post-launch live updates that keep players coming back.

AR / VR

Immersive, head-tracked, and augmented experiences that put your game into the player's real world.

Core Game Systems

Combat, inventory, progression, save systems, economy, and UI frameworks, built clean and maintainable.

Art & Animation

Characters, environments, VFX, and UI, modeled, rigged, and animated to match your game's world.

TOOLKIT

The tech we build with.

UnityC#Photon FusionCross-platformWebGLAR FoundationLive Ops

FIELD PROOF // SHIPPED

Dead On.

Dead On cover art
TRAIN. AIM. WIN.

A reflex game with one question: how sharp are your senses?

The brief
Build a fast, addictive precision game around split-second timing.
Our work
Game design, art, and a cross-platform build: 34 bite-size sense trials, rivals, and player profiles, from core loop to release.
The result
A tight “one more go” loop that rewards focus and reaction speed.
LAUNCHING SOON ONGoogle Play

THE DOSSIER // 6 EXHIBITS

Tap any frame to open the surveillance viewer.

REACH

Every platform. One studio.

Mobile

iOS & Android, tuned for touch and mobile performance.

PC

Windows & Mac: Steam, itch.io, and custom distribution.

Web

WebGL games that run in the browser, instantly.

AR

Augmented experiences overlaid on the real world.

PROCESS

How we work.

  1. 01

    Imagine

    We pin down the core loop, scope an MVP, and prototype the fun before anything else.

  2. 02

    Create

    We build the systems, art, and feel, iterating on playable builds, not slide decks.

  3. 03

    Experience

    We test, launch to the store, and keep improving with live updates after release.

BRIEFING

Frequently asked.

How much does a game cost to build?

It depends entirely on scope. A tight prototype and a live multiplayer title are worlds apart. Tell us your idea and we'll scope it together and give you a real number.

How long does it take?

A playable prototype can take a few weeks; a full release is a multi-month build. We plan it in milestones so you see progress early and often.

Which platforms can you ship to?

Mobile (iOS & Android), PC (Steam, itch.io), web (WebGL), and AR, often from a single build. We handle store submission for you.

Can you add multiplayer?

Yes: lobbies, matchmaking, real-time sync, and leaderboards. We design the netcode around your game, not the other way around.

Do you support the game after launch?

Yes. Live ops, updates, new content, and fixes. We stay on to keep your game healthy and growing.

New Mission

Let's build your game.

Tell us what you're building. We'll scope it, quote the milestones, and map the build — free, with a first response within 24 hours.

FREE SCOPING24H RESPONSEYOU OWN THE WORK
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