Start a project

CLASSIFIED · WHO WE ARE

We imagine. We create. You experience.

SPY-C is a creative technology studio: part engineering team, part creative agency, one crew behind the screen.

6 SERVICE LINES2 DISCIPLINES8 OPERATIVES

One studio. Two ways of thinking.

SPY-C is a creative technology studio. We build the things: games, websites, mobile apps, and custom software, and we tell their stories: ads, content, and the ideas that make people care.

Most studios pick a side: engineers who ship, or creatives who dream. We run on both. That means a game that plays as good as it looks, a platform launched with a campaign already behind it, and one team that carries an idea from “what if” all the way to “it’s live.”

CAPABILITIES

Whatever the mission needs.

Come with a problem, not a spec. Here’s the range we cover. Most projects pull from more than one.

THE OPERATIVES

The crew behind the screen.

Ganielle, CEO at SPY-CFILE No. 001

Ganielle

CEO

Sets the mission and holds the vision, turning big, unreasonable ideas into things SPY-C actually ships.

ConciergeXD, COO at SPY-CFILE No. 002

ConciergeXD

COO

Keeps the machine running: people, timelines, and the thousand moving parts between brief and delivery.

CurtainCall, CTO at SPY-CFILE No. 003

CurtainCall

CTO

Owns the tech. Architects the systems behind every game, app, and platform that leaves the studio.

Belles, CMO at SPY-CFILE No. 004

Belles

CMO

Shapes how the world meets SPY-C: brand, positioning, and campaigns that make people look twice.

Yakeru, CCO at SPY-CFILE No. 005

Yakeru

CCO

Guards the creative vision, making sure every frame, screen, and idea lands with intent.

Jollibubu, Sales Manager at SPY-CFILE No. 006

Jollibubu

Sales Manager

First contact. Matches new missions to the right team and keeps clients close from hello to handoff.

Yatot, QA Manager at SPY-CFILE No. 007

Yatot

QA Manager

The last line before launch: breaks things on purpose so players and clients never have to.

Yahiko, Lead Editor at SPY-CFILE No. 008

Yahiko

Lead Editor

Runs the edit bay, where raw footage becomes something people can’t scroll past.

HOW WE WORK

From brief to launch.

  1. 01

    Brief

    We dig into the goal, the audience, and what success actually looks like.

  2. 02

    Build

    Design and development in tight loops, with you in the room, no black boxes.

  3. 03

    Test

    We break it before anyone else can, and polish until it holds up.

  4. 04

    Launch

    Ship it, watch it live, and stick around for what comes next.

Ready to start a mission?

Start a project